47 - Tough Negotiations
Previous Session: 46 - Welcome to the showbiz
Senri casts [Gust of Wind] to put out the starting fire from the Fireball.
After flames dies and the scene clears with the dissipated smoke, we notice spikes of metal suspended in the air where Zoku was, and her hand impaled on the sphere.
Sabine was thrown in a corner wrapped around their ribbon with a few bites, but she's still breathing.
Axel uses their [Second Wind] to regain 11 HP.
Balnorin casts [Heal] on himself.
βͺ[Insight - Pass β] Balnorin looks like he's confused.
We're picking up Zoku's hand and we go after the manager's. Sabine is splitting for us to get a boat and keep an eye on the cops due to the explosions.
We go to the direction we think the office, and we turn the corner, and behind the lift (being in the middle of the building), we find the Manager's office, as it's the only place where the walls are made in glass.
The Manager looks at us, surprised, then waves at us to invite us. We all enter the room...
βͺ[Perception - Pass β] When closing the door, we notice it's sound proof for the rest of the office, which hints he may have not heard our combat back there.
From the desk to the right, we notice another room, which stands out easily in this really minimalistic office.
βͺ [(Axel) Insight] Axel starts to feel that strange feeling from their chest and neck, and they realize they're having a feeling. And stopping on that is... guilt. You said something that the party disapproved.
The manager laughs.
He stands up and sits on the desk.
He starts to roll his sleeves.
He coughs and really starts his villainβ’ speech.
He grabs two shotgun shells.
He puts that in a big shotgun, and kicks off his shoes.
His feet turns into giant wheels and he starts to shape into a huge beast.
Nesvalyn brings back Axel using the Boon Stick on them.
The only solid element remaining is a weird badge. When examining it, it's an old access pass to the Mausoleum district.
The Mausoleum district is the main district of Death Inc of Minavra. It's pretty luxurious and contains a Breathforge.
However, only Death Inc employees can access to this district.
We go to check the door at the opposite side, and we're entering in a dark room which lits up when we get in, revealing four pods.
[Investigation - Pass β] The members of D3AD AG4IN are in these pods.
When looking at the screens, Persy notices the following:
Persy hovers the "Release" option, which makes the option react immediately.
Leaving us to these three options:
We argue and banter for a while about what to do with that...
Persy presses the proper buttons and releases the souls of the band members of D3AD AG4IN until the final screen appears.
As we make our way out of the tower and back to the boat, we notice that all the furniture, paintings and any content is melting. Sabine is standing there, mentioning we're in the clear.
Upon getting out, we notice we're yards away from the ground. Along that, we're still in NoMaLa according to Sabine. We team up and we manage to get on the roof of the building. As we don't have a proper way to get down, we decide to contact Sprigg to get some help and pick us up.
We hear background noises, like video games.
It takes Ludwig 3 hours to join us. We hear his noodle shop arriving, and the gangway appears to let us in.
Then Ludwig shares Sprigg's progress, as he brought Naus to a shipyard to get it fixed, but it will be expensive to fix (around ~180k credits).
We all get back to our ship, who's being brought down Minavra.
As the journey is long and we're staying silent to keep our strength until we reach our ship to recover, Ludwig turns on the radio and we hear the following news:
We are on our live reportage of a territory war between Death Inc and Druid Corps going on for a few hours. It's a bit soon to say it's a war, but it's what we're thinking.
We go now live with the Bishop Shemna's quote:
It's so unfortunate that my grand niece Anathema was slayed by the Druids themselves, as soon as we received words of her return. I swear, Death Inc won't rest until they stop what they've done to my family. It's unfortunate she died before signing the contract, and live with the rest of her family in her undeath, and I'll be sure that they'll know proper death.
In response, the Archdruid Asher M'kay-Lee replied back:
Bishop Shemna is a liar. There is nothing that me or my druids would do to hurt Anathema. They killed my girl Willow after her position was posted, and Anathema was gloating to be the one she killed. I won't stop until me and my druids remind everybody what it's to be alive.
Conflicts have happened everywhere, skirmish happened between Death Inc and Druid Corps within the whole city, stay indoors, stop your fridges.
And remember, it doesn't matter, you're gonna die!β’
[(Nesvalyn) Insight - Pass β] Thinking back, you saw Billy with claw marks on her neck, and the only ones fighting in this style were the shapeshifted druid. When looking at Ana, you assumed they wanted to capture her, but they wanted to slain her in reality.
The rest of the trip to our ship was in a loud silence, only to be interrupted by some conflict sounds between the factions.
Next session: 48 - Facing Death