31 - A Plasmoid, a Cleric and a Goose enter in a bar...
Previous session: 30 - Chaos in Halloween Town
When we're sitting down, Ludwig turns around to us...
↪[Insight] ...and we have the impression he doesn't recall us.
Persy gets on the counter and tries to grab Ludwig...
↪[Athletics - Fail ❌] ... but he nimbly dodges back.
As Persy gets over the counter, Ludwig gets backwards the shop.
↪[Perception - Pass ✔] Azzy, Balnorin and "Reylynn" see that he presses a button sneakily.
Nesvalyn and Azzy go grab Persy behind to hold him from attacking Persy
"YOU DIDN'T KNOW MY FATHER" and he keeps screaming how Willum was a monster, making it hard to hear as both Persy and Ludwig are yelling back and forth.
Balnorin backs up from the heat and hears some flapping noises. He notices on the rail perched a Canadian goose. He offers beer to the goose. It looks him and honks, and drinks from it.
Ludwig spits on Persy.
Persy looks at Nesvalyn, wondering why and how he can be so calm. After travelling this time, he notices that he is also angry at Ludwig, but he's unsure if he's still calm, or doesn't have the strength to burst as he's doing.
Persy storms out from this, and Azzy follows him.
Azzy notices that the Goose stares them.
↪ [Insight - Pass ✔] They're overwhelmed with this strange new feeling (sweating and heart racing): they're imbued with fear, a very deep fear.
Ludwig turns around, and doesn't want to tell us more, or even serve us.
The goose follows us, as Balnorin offers more beer to it. We finally regroup a bit further.
We sit at the counter, and Azzy looks uneasy and scared by seeing the goose nearby them.
And most of the customers run away after the mention of a goose.
The bartender pet the goose
We buy one round for the group, and we get these strange drinks that looks like a kind of jelly.
Balnorin pets more the Astral Goose and asks "Who's the good boi?", and it honks in acknowledgement.
✒ Azzy could've been programmed to be afraid of the Geese, is it a common fear for the Plasmoid?
After drinking for a bit and discussing, the Goose empty its drink, jumps off from Balnorin, and wonders away the bar.
The comes the discussion on how we should handle the money from contracts and tasks. After the few propositions, we're going to split the money this way:
"Saving with an objective" option
Which gives with the latest contract:
Then we resume chilling, or at least trying for Persy and Nesvalyn, as Azzy asks questions about Willum by trying to learn more about what just happened earlier. And for each question answered, Nesvalyn finishes his drink, making him quickly drunk.
And we keep discussing and with subjects going back and forth. As we went about the subjects of names as Nesvalyn thought Persy had a name fitting so much to him, Persy revealed he chose it, as his birth name is Xarrakir, aka his codename back to the Collars' takedown. Following that revelation, Nesvalyn asks if Senri was Reylynn's original name, but she doesn't remember anything. However as she likes that name, she decides to use it, and from now on, we'll refer her as Senri.
And the evening goes on in a good mood, as we realize we can speak any preferred language and the party understands each other, with Nesvalyn being "slightly" explicit about fucking a cop due to Paildreo's new assumed position, but mostly what he plans to do with them once reunited.
Upon a moment, the party calls it a night, and goes back to the ship to rest.
After waking up, and catching up, Nesvalyn asks what happened yesterday at the bar, as he doesn't seem to recall much from drinking, which Persy stays vague, confirming he hasn't said or done anything stupid.
We're looking for some magic shops to improve our gear. With finally find a one floor shop with a star shaped shop sign written "Fontanini's". We're walking in.
Once inside, we are in this 8ft squared shop with so many glasses. Behind the counter is a wall with many jewelries and two doors on either side. What surprises us is the size of the area, being much smaller for the size of the building.
Behind the counter, we notice two Giff, with one of them greeting us.
He swings in his chair.
The other Giff ignores him, and he calls him again.
And he goes behind.
As BumKnee gets to the corner, we notice this shiny shelf, with a picture on it displaying a female Giff, with a sickened blond hair. But it seems to be dedicated to a lost one.
After some discussion, Azzy buys a Dragonhide Belt +2.
Nesvalyn wants to get some Bracers of Defense, but doesn't have enough. We're selling Willum's Greataxe +2 for 1k worth of credit store after negotiating back and forth post expert analysis (which also increases the "Lizardman" counter to 4 times) and Nesvalyn borrows some money from the party account to buy it.
I owe 1320 credits to the party's account, let's hope the next contract will be enough.
Balnorin is asking the price for the Crocodile Belt, and according to the expert, it's worth at least 80k credits if we can sell it at an auction.
We leave the shop and goes to a tattoo shop, where Persy gets an Eldritch Claw Tattoo.
After this small shopping part, we're looking for some work, and fine the following:
We decide to go checking these rumors.
On the way, Nesvalyn looks for the advertisement from the FCA with Paildreo talking about the war against the Minero, and he has a better look at it, looking for details, and finds what he was looking for (but manages to not break down mentally, but it's still hard). The party also knows how Paildreo looks like and who Nesvalyn is looking for.
We arrive in the neighborhood where these items are supposedly been missing, and we start to look around.
[Investigation - Pass ✔] Expensive items has been stolen around for the past few weeks.
The sound heard is a devilish imp laughing echoing from the sewers, and it started around the same time as the disappearance of the items.
We also find an entrance to the sewers.
We regroup and share the informations, and we decide to enter the Sewers, looking for the source of the problem.
When climbing down, the water reflecting is blueish-green and it glows and sparkles. The odor is really terrible (with all the species wastes mixing). We're starting our exploration.
↪ [Survival - Pass ✔] Azzy and Nesvalyn manages to find the pattern to navigate easily.
We find signs and scratch marks of people moving around, confirming the rumors.
[Stealth] We go stealthly around the place (at least as much as we can).
[Detect Magic] Persy feels some devices connected to the flow of the water.
We keep going for a moment, and after an hour we finally hear voices speaking from down of the tunnels.
They're coming to our direction. We decide to hide and tail them.
Persy gets out of his armor, puts it in the Portable Hole to be stealthier, then casts casts [Invisibility] on himself and Senri.
[Stealth] We're pretty stealthy on this one.
We notice they are goblins. By speaking between themselves, they don't pay too much attention to us, making it easy to follow them.
↪ [Perception - Pass ✔] Azzy notices a strange two gig movement when they get in a part of the hallway.
Azzy shares the information, and after a quick discussion, we think there may be a trap.
↪ [Investigation - Pass ✔] It's trapped indeed, as Persy notices several elevated pieces of stone.
Persy leads the way to avoid the traps, and we pass the trap safely, unfortunately we lost sight on the goblins.
Balnorin casts [Locate Creature] to find them again. After a while, he feels that they stopped moving, and there is so much noise at the corner, as we hear many goblins speak loudly.
We reach a big spillway cavern, home to a camp of what seems to be around 100 goblins. They're living in these makeshift tents, giving it more a camp vibe than a proper village.
[Perception - Pass ✔] Nesvalyn notices that several of the goblins are approaching the center of cavern, with an incredibly 30ft tall pillar with a throne on the top. They're tossing piles of treasure around the throne, which seems to be a big pile of treasure already.
[History - Pass ✔] Along that, Nesvalyn feels this weird psychic resonance in the room, he can't really see the pillar, but he notices a figure floating down the pillar, surveying the pillar around. This psychic energy gets more intense, and when focusing more and thinking back, Nesvalyn is looking down at a Mind Flayer.
He immediately shares the information, and we're starting to discuss the strategy, as it could be an important threat. It immediately jumps to the offensive approach, and planning for an attack, even if it could be dangerous.
As we're about to start our offensive, the Mind Flayer looks at us and mentions the presence of intruders, making the goblins panic.
He then raises his hand.
[Insight] Nesvalyn starts to inspect the Mind Flayer and thinks about his intentions before pulling the next move, but his thoughts are interrupted by the MF:
As he's introducing himself, he comes floating down to us to be face to face with us.
Next session: 32 - MultiLevel Shenanigans