24 - Reunion beneath the full moon

Previous session: 23 - Heavens' Outcasts

The Pilgrims situation
...

Night has fallen by the time we reach the lake shore. We reclaimed whatever we could from the caravan, and we notice that the horses, Mother Arlene and a few pilgrims didn't survive the Skin Walkers attack.
It's also the first evening the temperatures reaches below 0°F (around -18°C).

The next morning...

Once we wake up and gather our belonging, one of the survivors approach us.

Pilgrim
So, we're discussing about our next move, if you could escort us to the Mountains, so we can conclude our Pilgrimage.

As these people are not adventurers, they're going to slow us down, and from what've seen they're not going to make it. He heads back after warning us they're talking, leaving us with our next move as well.

Willum suggests that we should leave them behind.
Persy thinks it's not their pilgrimage, and would try to stop them to keep going.
Nesvalyn thinks it would be better for everybody if they head back.
The agreement of the group seems to not bring them with us. We get back to them to see what they plan.

Nesvalyn
So, what's your plan? After we reach the mountain, in the case we're staying together.
Pilgrim
Ideally escort us back? You don't plan to stay on the mountain, right?
Nesvalyn
We're not even sure we would go back from where we came.

Persy shares the vision from Mother Arlene to the party only. After deliberating, we're trying to get more informations from the Pilgrim. He sighs after hearing it.

Pilgrim
Our journey wasn't an easy or kind one. We were lost as an early winter storm hit us. For seven days we wondered, and each day Mother Arlene made an offer to the Heavens.
Persy
Sure that got you that far, but look what happened after that. What are you going to do after that?
Pilgrim
I can't explain. The Heavens will guide us according to Mother Arlene. Perhaps she mistook the guidance she thought she received. But we were trapped and there was no game, we were starving.
Persy
I don't think it's the kind of place for whose who can't handle themselves. This is not your pilgrimage. Who cares if it's that high?

A few more Pilgrims raise their concerns, each of them explaining they won't turn back, because it's the journey of their life. As also they're just as dead if they turn back now.
[Insight - Pass ✔] It appears they ran out of hard supplies, they've been surviving from forage. They really have nothing remaining. It's fairly easy to understand that leaving these people behind would condemn them.

Nesvalyn
Are really ready to die? With what happened yesterday, we can't promise your safety if you're coming with us.
Pilgrim
Perhaps today we should forage before we go back tomorrow.

It's also fairly easy to see they're desperate and they assume we're staying with them.
We're getting back between ourselves, as we discuss what to do with them. Willum and Loyal share the idea it's what they deserved for not being prepared, whereas Nesvalyn and Persy think we should convince them to go back.
In the meantime, Reylynn gives them Goodberries and the thermal cube.

Nesvalyn and Persy will try a single attempt to talk some sense into them, trying to make them go back.
[Persuasion] They'll think about it, and pray to the Wonder of Heavens to know more.

As the duo gets back, an idea appears, it would be the perfect opportunity to leave, as they're focused to commune with their deity. The majority to the group agrees to leave, even stealthily, which Nesvalyn that if we leave, let's be honest, we're better than that.
Willum goes to warn them, and they start to curse us and throw rocks.
Balnorin uses [Thaumaturgy] to amplify his voice to make them flee.
We're starting our second attempt to cross the frozen lake.

Crossing the Lake
...

This time, it's warmer than the night, but we're still in single digit (Fahrenheit) temperatures.
After a few hours, we're reaching the spot of yesterday's battle. It's like the ice split even more since yesterday. We can jump across or take a small detour.
Reylynn gets closer.
[Survival - Pass ✔] The ice sheet should've reformed with that temperature.
[Detect Evil and Good] Nothing is detected.
[Perception - Pass ✔] Balnorin, Loyal and Willum notices in between the sheets of ice some white elements, with the closest one being 15ft away.
[Divine Sense] Nothing is sensed.
Willum calls Ebrietas to go investigate it, revealing a horse skull.
[Investigation - Fail ❌] Definitively a skull, there's still some organic matter on it, but Willum is unsure of the source.
We break formation and we keep going.
[Perception - Pass ✔] Nesvalyn and Persy suddenly hear a deep sound like a whale call.
We suggest to be more cautious and lowkey.
[Stealth] Loyal, Nesvalyn and Reylynn are managing to be stealthy. Balnorin, Persy and Willum have much a harder time with their armors.
Then we hear a deep sonic bellow, being much closer. As we look down, it's a bit hard to see through, but after checking a bit, we see the head of a massive whale head. It surges out of the ice, and it disappears from our sight.
Suddenly, we hear that sound from above. We see a huge creature with four large fins and a large tail, it's 18ft long and more a barracuda head. It's twisting around and puts themselves a dive, going after Balnorin.
↪[DEX Save - Fail ❌] Balnorin doesn't manage to get away and takes 21 piercing dmg.
↪[Contested Grapple check - Pass ✔] Balnorin manages to escape the grab and is in the water.

Willum keeps attacking the dead creature into the water and they both sink further into the abyss.
[CON Save - Fail ❌] Willum takes 10 5 cold dmg and 17 8 piercing dmg from the piranhas.
[WIS Save - Fail ❌] Willum is still raging, and uses a second level spell slot to smite the corpse.
[CON Save - Fail ❌] Willum takes 4 2 cold dmg and 14 7 piercing dmg from the piranhas.
[WIS Save - Pass ✔] Willum breaks from his rage, and gets out of the water, and emerges after a while.

Persy
Why did you do that?
Willum
I... have no idea.
Loyal
It looks like you lost your mind.
Nesvalyn
I'm worried as it's not the first time you got into that kind of bloodlust. It seemed pretty intense this time.

Persy casts [Cure Wounds] on Willum, healing him for 7 HP,

Willum
I really appreciate it, Persy.

And Willum returns the favor, using [Lay on Hands] to restore 20 HP to Persy.

Nesvalyn
Not to be the party crasher, but let's hurry to cross that lake and reheat ourselves around a fire.
Willum
It hurts like a bitch.
Nesvalyn
Of course it is with that cold and whatever else is in these waters.

We still take a short rest, as we could meet more of these marine creatures. After a while, we resume the crossing. The night falls before we manage to reach the far shore. It's a full moon night, we the Alderakh standing near it.
[Perception - Pass ✔] Nesvalyn and Willum spots a lone figure near the shore.
It's a person standing still, around 100ft away from us. We're unsure if they face us or facing away. We manage to see it only due to the shadow.

The lone figure
...

Persy
Any chance it's Ludwig?
Willum
Could be. Ludwig?

No reaction from the figure. Willum gets closer, and around 60ft, Willum uses [Divine Sense], but senses nothing.
This figure is taller than Willum, and wearing some kind of black robe and hood, except it's all too familiar for him. This figure is wearing a gray veil.
Willum recognizes a Huntrexx, who is dedicated to eliminate evil. Stories tell if they cross your path under the full moon, they're coming for you. This Huntrexx is clearly here for someone in the party. Willum stops, and looks really afraid.

Willum
That's not a good thing, we need to leave.
Nesvalyn
Yeah, but where?
Persy
They're between us and the mountain Willum, it's going to be hard.

By the time we mention that, the Huntrexx is now 20ft away from us. Upon speaking, it has a really fearful voice, but also a recomforting voice. That figure speaks in multiple voices in unison.

Huntrexx
Willum Orsinov, the time has come for you to be judged.
Willum
I have put everything of that behind me. I'm a different person now. I'm going to leave, and find my son.

The figure reaches out and pulls out their veil, revealing the face of a humanoid tiger.
And not anyone, but Willum recognizes this face he cared and protected for years, the same face he's been going after for months, the reason of his presence here, in the North.
Ludwig stands before us.

Willum
Oh my god, I think this is...
Nesvalyn
Good news?
Willum
I think this is...

He stays silent for a while.

Willum
Why did it have to be you?

Ludwig looks down, then back to Willum, with no emotion or love remaining in his look.

Ludwig
Have you forgotten father? Have you forgotten what kind of father you were?
Willum
...
Ludwig
You know because you bore the mental one yourselves. You know that to become a Huntrexx is to witness pure evil. That was you father. You are pure evil.
Persy
I.. erg...
Willum
...
Ludwig
Have you got nothing to say? Have you been out of words? You may have fooled your companions, but I've seen the horrors you've made, what you've seen.
Nesvalyn
Ok, hold up for a second, let's see if-
Loyal
Nesvalyn, not now...
Persy
I see what he wants to do but come on...

Ludwig keeps an intense eye contact with Willum.

Willum
I'm... sorry I can't recall what kind of father I was.
Ludwig
It's too late to be sorry.

He pulls the veil back down, speaking again in many voices.

Huntrexx
The time has come for your judgment.

A double bladed swords appears in their hands, with the silvery being reflected with the full moon, and points it at Willum.

Huntrexx
Stand for your crimes WIllum Orsinov, and get into the Divine combat.

Willum knows it's a duel, but a duel to death. No one can intervene during it.

Willum
I... can't fight you. I can't kill you. You know that I can't. I'm so sorry. And that won't help, you know. If you've seen every one of my memories, this won't help you. This revenge won't absolve you.
Hunterxx
I do not seek revenge, I seek justice. I'm going to eradicate evil, and you Willum Orsinov, is compromised.

Willum is suddenly realizing to what it could be referencing.

Willum
That is exactly what I'm saying to myself Ludwig, you know justice as much as I do. My duty as a father is to you to live a long and happy life. I'll do what I do.

Willum turns to group and shares the information about the Divine Combat.

Nesvalyn
Really? No, just no. Hey Ludwig, can't there be some kind of trial? Like, it's so unfair Willum, you deserve better and-
Willum
Nesvalyn, this is the justice, if I had time, and even if I had it, if I explained you fully, I'm not sure you would understand.
Persy
It's non sense.
Willum
It's a divine ritualistic combat, so don't interfere.
Persy (to Ludwig)
If he's doing that, but I know for a fact, nobody from pure evil can say sorry or something like that, I think you got the wrong guy.
Huntrexx
I'm uninterested of your thoughts.
Persy
If you're interested into pure evil, you're wrong about that. He can't be pure evil.
Huntrexx
...
Persy (back to Willum)
Are you about to die Willum?
Willum
Yes I am.
Persy
It's definitively non sense.
Willum
My son really has all the time of the world, I suppose I could try to fill you in.
Have you heard about information hasard? It's a piece of information is harmful directly to you. It goes up like to you, but somehow in the future that we can create an artificial Wonder, and it could completely atone, made from the magic of all of you. But because this thing is powerful, it would blame you as pure evil because you could've helped it.
But there's a real version of it, I supposed you can call it a Lie. And once you know about it, it sips into your mind and corrupts it. Well the Huntrexx, which is what my son is currently and what I was, almost for a thousand years, is a super mental dedicated to that Lie.
But I'm not going to share it, to protect you.
Persy
But you know about it and aren't an Huntrexx anymore.
Willum
Exactly. I know when in combat I get into this... how we can say it?
Nesvalyn
Bloodlust?
Willum
Yeah. Upon retro inspect, I believe that is the influence of this thing.

What kind of evil could make him do that? Is it even important, he's going to either kill his son or die, what you doing Willum?

Nesvalyn
I can't believe that after... you know. I'm partially mad at you, but I'm also sorry for you.
Willum
I know. I'm sorry I won't met your fiancé.
Nesvalyn
Eh, at least you found your son, it's not too bad, even if it... well turned out like that.
Willum
That's true.
Nesvalyn
But come on Willum, please, reconsider your options.
Persy
That's... stop saying anything like that. It sounds like you're talking it's the end, but it's not end ok?

Willum smiles to Persy, then walks towards Ludwig.

Huntrexx
Are you ready, Willum Orsinov?
Willum
Not really, but I have to do what I must do.

Upon these words, a silver moon ring emerges, which engulfs the duelists, giving the start of the duel, and leaving only a father and his son, face to face, where only one can remain.

Duel with Ludwig

[Round 1]
Ludwig marks Willum and lunches at Willum (hits twice for 36 dmg)
Willum attacks Ludwig (hits twice for 25 dmg).
↪ Upon attacking him, Willum feels dreadful.


[Round 2]
Ludwig goes back to Willum, but misses both attacks.
Willum tries to attack Ludwig again, but misses his attacks too, after thinking a bit of what's happening.


[Round 3]
Ludwig leaps back to Willum.

Willum senses the final blow incoming, and says "I really hope you'll find happiness".

Ludwig cuts his arm with the first attack, then plunges his weapon into Willum's heart. (double crit 💀)

Ludwig
I. Hate. YOU.

And he pushes the blade deeper into his father's chest.

In his last thoughts, Willum hopes that Ludwig breaks the cycle and doesn't fall into despair, before vanishing definitively to the void.

Willum's body drops to the ground, and a blood pool starts to form.

Persy
WILLUM!
Nesvalyn
It can't be...

The Huntrexx is panting, then let out a guttural scream. We're all horrified from that supernatural noise, and a blight light emerges from it. The gray veil is being ripped out of Ludwig, and it fades completely, letting Ludwig collapsing to the ground, and shirtless.

Persy rushes to Willum and casts [Cure Wounds], but it doesn't work.
Suddenly, Ludwig wakes up, realizes what happened and he doesn't have the veil, and runs out from the party.

Persy
Wait!
Nesvalyn
Ludwig, wait!

From this scene, we're all in different states of mind from what just happened. We just found Ludwig, only him to kill Willum. We don't even know what to do know, if we can bring him back nor which ritual to do or how to bury him.
Balnorin walks up and casts [Gentle Repose] on Willum's corpse to begin with.
Nesvalyn suggests that we should reach the shore before deciding further, we are under the shock of losing a companion.
We carry Willum's body to the far shore, as the moon gets more and more hidden by the Alderakh.